Monday, May 8, 2017

Randomly created Lovecraft text

I found this very fascinating Lovecraftian text generator.

Here is a sample run:

Almost immediately afterward the speck had become disarranged with the Shantak and let them if I recognised it at night and crowned with a Thousand wonders where the peak wherein dwell the furtive and venomous ghasts which frequently hopped up behind him could be given a rich boon of knowledge like yourself and to which he had seen and feared before; and the great stone bridge where Naraxa joins the sea. They had been lost in the dark. Altogether I hope I do. In time he became very numb and somnolent moving more from automatic impulse than from reasoned will; nor did I emulate some of the great Ones will hear and know that they were not the crawling chaos Nyarlathotep.

Of these things you will decide to come close to the thoughts and visions of your mystical erudition will understand me when I rushed out of the ghouls set a somewhat different and calming letter neatly typed on a dim plain strewn with bits of substance therein. Once in crossing an open street he wriggled worm like on his course now lay uphill through wilder and more forest traversing hill roads than the great Ones.

So the ghoul that was Pickman advised Carter to the north was not much impressed and held a gaping circular pit surrounded by six malignly stained stone altars in a great black stone which crowns Ulthar's highest hill he sought and that the great Ones themselves are not unrepresented; and it was not long in speaking to some secret and nocturnal the onyx castle of the Great Ones. In the land of fancy. Past all these gorgeous lands the malodourous ship flew unwholesomely urged by the time I had never previously heard of that twilight place; and Carter was placed well up toward the north.
There was a good deal of stirring and scratching and shuffling in the dark. The next day saying that he could not be as he could not guess; and it was not much use for short flights on earth. I have seen and walked with in the dark. Altogether it was not long in speaking to some of which he had come down from the north and traded in the dark. In the dark and uninviting. There were no better informed than he.

Tuesday, January 10, 2017

My RPG Calendar 2017

January
10th Shadow of the Demon Lord 0: Character Creation (Norther Reaches Map)
17th Shadow of the Demon Lord 1: The Slaver's Lash
25th DSA5: Der weiße See 4: Banditen in der Mühle
30th Savage Worlds: Supernatural 1

February
16th Shadow of the Demon Lord 2: Escaping the Slavers & the owl to the fortress
21st Hellfrost 9: River Trip & Goblin Ambush
23rd Shadow of the Demon Lord 3: Chasing the orc slavers
28th Savage Worlds: Supernatural 2: Ein Vampir und eine Ziege

March
7th Hellfrost 10: Goblin-Hinterhalt in der Flußklamm
9th Shadow of the Demon Lord 4: Attack on the slavers' camp: Cody&Monster-Cody
14th DSA1: Das Schiff der Verlorenen Seelen
21st Savage Worlds: Supernatural 3: Die Amazone und ihre Tochter
23rd Shadow of the Demon Lord 5: Victory over orcs slavers and a new companion
28th DSA5: Der Weiße See 5: Die Fürstin von Kirschheim

April
2nd Call of Cthulhu: Inmitten Uralter Bäume 2 (Jogix; Roll20)
4th Shadow of the Demon Lord 6: A Year Without Rain ("Wenn Engel einsam sind")
11th DSA5: Späte Post 2: In der Dorfschenke (Fjanz; Youtube Live)

May
8th Kosmische Angst, Kosmischer Schrecken 1: A Dream of a Leaning Tower (Hel; Jor, Tib)
18th Shadow of the Demon Lord 1: Gertrude's Inn (Jor; Alx, Ror)

June
19th DSA5: Späte Post 3: Die Elfe, Alrik und der Brief (Fjanz; Youtube Live)
22nd Shadow of the Demon Lord 2: Gertrude's Dungeon (Jor; Alx, Ror, Hel)
27th LotFP: ASE 1: Ein verfluchter Schatz (Roll20/Discord)
29th Dungeon World 1: Die Statuette einer Prinzessin (Google Hangout)

July
4th LotFP: ASE 2: In der großen Stadt (Roll20/Discord)
5th Shadow of the Demon Lord 3: Crossings: Merchants & Rude Boys (Jor; Alx, Hel)
12th LotFP: ASE 3: Der Sklaventrek und der Weg auf Mount Rehan (Roll20/Discord)
16th Shadow of the Demon Lord 4: Born to Die (Jor; Alx, Hel, Ror)
17th Dungeon World 2: Kapitänin Graugans bangt um ihr Schiff  (Google Hangout)
24th DSA5: Der Weiße See 6: Aus Langem Schlaf (Google Hangout)
25th LotFP: ASE 4: Die Höhle von Mount Rehan (Roll20/Discord)

August
16th Shadow of the Demon Lord 5: To Baron Otto Harkenfreind's Mansion (Jor; Alx, Hel, Ror)
17th Dungeon World 3: Das Ritual auf der Inseln der Barbaren (Google Hangout)
27th DSA5: Der Weiße See 7: Der Jäger und der Hirsch aus dem Traum (Google Hangout)
28th TORG Eternity 1: Living Lands Day One - Scene 1 (Google Hangout)

September
11th DSA5: Späte Post 4: Durchfall&Dorffest (Fjanz; Youtube Live)
12th DSA5: Der Weiße See 8: Trolle&Goblins (Google Hangout)
20th Savage Rifts 0: Character Creation (Google Hangout)
25th TORG Eternity 2: Living Lands Day One: Pterandons and the Mosasaurus (Google Hangout)
27th DSA5: Der Weiße See 9: Die Goblin-Höhle (Google Hangout)

October
5th Shadow of the Demon Lord 6: Harkenfreind Manor (Jor; Hel, Ror, Dan)

My RPG Calendar 2016
My RPG Calendar 2015
My RPG Calendar 2014
My RPG Calendar 2013 
My RPG Calendar 2012
My RPG Calendar 2011
My RPG Calendar 2010
My RPG Calendar 2009
My RPG Calendar 2008

Tuesday, November 22, 2016

Lovecraft as bad writer?

When I read Lovecraft as a teenager I was looking for suspense and thrills. I did not find it. Instead I found the strange choice of wide distance from the supposed action. Decades later I started rereading Lovecraft exactly for that distance.

It’s a choice to see everything through a filter of disbelief in reality (now). A state of shock that fades out sound and puts the world seemingly in slow motion. The distance he creates also reminds me of what I imagine clinical depression to be like. Lovecraft’s Cosmic Horror is mostly existential and I can’t stop reading him for the out of body experience he provides.

Cthulhu is a stupid looking monster, but it also turned into an universal icon of the wish that everything would come to an end - jokingly of course, because nonfundamentalists don’t believe in Judgement Days, but sometimes wish for it anyways. Cthulhu turned into that fix in geek culture. Dark Gnosis: look it up.

Monday, November 14, 2016

Savage Worlds Low Life: Random Bodul Tables

Roll for the central piece of the Bodul:

1-5 Torso
6 Head
7 Leg or Foot
8 Hand or Arm or Tentacle
9 Eye
10 "Ball"

Roll how many body parts are connected: 2d4 minus 1 (one to seven)

Roll for each of the parts

1 Torso
2 Head
3 Leg or Foot
4 Hand or Arm or Tentacle
5 Eye
6 Primary or Secondary Sexual Organ

Each of these body parts is connected to 1d4 minus 3 additional body parts (zero to 1)
Exception: if you roll a Torso 1W4 minus minus 2 additonal body parts (zero to 2) are connected

Sunday, January 17, 2016

Email RPGs around 2000: White Deer

For quite some time in the late 1990ies and early Noughties most of my role playing games were run in the form of IRC and especially email games.

Sadly some of those are lost, while a few are saved on yahoogroups.

One example for this was the short lived Radiant RPG. You can find an overview over posts in the message archive.

I remembered this game now, because the character I play in my current Necessary Evil game - Crystal Antlers - das Kristallgeweih - originated there. Now people can get the impression that I was inspired by amazing band by the same name, but the idea for the character dates back to the 2nd of October 2000.


Friday, January 1, 2016

My RPG Calendar 2016

January
1st OSB Cthulhu 1: Nachts im Schwarzwald (Jor; Kar, Nat)
3rd OSB Cthulhu 2: Vollmond vor Rügen (Jor; Kar, Nat)
6th OSB Cthulhu: The Shaman and the Captain (Jor; Ale, Mig, Agn, Vin)
8th Splittermond: Zhoujiang Trilogie Teil 3 (Google Hangouts on Air)
11th DSA4: Königstrommeln 2: Dorf der geflohenen Frau (Google Hangouts on Air)
13th DSA5 3: Von Tresen und Ritualmorden (Google Hangouts on Air)  
14th Savage Worlds: Necessary Evil 1: Auf der Spur von Doctor Devolution (Mehr NotizenHangouts)
20th DSA5 4: Am havenischen Hafen (Google Hangouts on Air)
27th DSA1 with DSA5: Das Buch der Abenteuer: 1 Graubarts Haus (Google Hangouts on Air)
31st DS4: Königstrommeln 3: Verrat am Pass (Google Hangouts in Air)

February
3rd DSA1 with DSA5: Das Buch der Abenteuer: 2 Graubarts Arbeitszimmer (Google Hangouts on Air)
4th Savage Worlds: Necessary Evil 2: In Doctor Devolutions Ameisenbau (Google Hangouts on Air)
18th Savage Worlds: Necessary Evil 3: Fight Club (Google Hangouts on Air)
23rd DSA1: Wurzelwahrheit (Google Hangouts on Air)
25th DSB1 5: Die Mamorkönigin in Havena (Jor; Kar, Nat, Mar)

March
8th DSA5 5: Nachts im Stadtpark von Havena (Google Hangouts on Air)
10th Savage Worlds: Necessary Evil 4: Fight Club, Part 2 (Google Hangouts on Air)
14th DSA5 6: Die Bezwingung der Schimäre (Google Hangouts on Air)
23rd DSA1 with DSA5: Das Buch der Abenteuer: 3 Graubarts Geheimkammer (Google Hangouts on Air)

April
1st DSA5 7: Der Ende der Spiegeldämonen (Google Hangouts on Air)
4th DSA5: Efferds Vergeltung 1 - Nächtliches Warten auf Verschwörer (Google Hangouts on Air)
7th DSA5 (Hosted): Winter im Radrumtal 1 (Google Hangouts on Air))
12th DSA5: Efferds Vergeltung 2 - Beschatter und Lichtbringer (Google Hangouts on Air)
20th DSA5: Winter im Radrumtal 2  (Google Hangouts on Air)

May
12th DSA5: Efferds Vergeltung 3 - Im Seetiger & Silberrochen (Google Hangouts on Air)
24th DSA5: Efferds Vergeltung 4 - Das Lager der Neckerhändler  (Google Hangouts on Air)
31st DSA5: Efferds Vergeltung 5 - Kampf gegen Kaltylak (Google Hangouts on Air)

June
-

July
11th Realms of Cthulhu: Wien 1925 A1 - Begräbnis und Leichenschmaus (Google Hangouts on Air)
12th DSA1 with DSA5: Das Buch der Abenteuer: 4 Silvanas Befreiung (Google Hangouts on Air)
18th DSA1 with DSA5: Nedime - Die Tochter des Kalifen (Google Hangouts on Air)

Aug
3rd DSA1 with DSA5: Im Wirtshaus zum Schwarzen Keiler (Google Hangouts on Air)
11th DSA5: Efferds Vergeltung 6: Vor Praios' Richtstuhl (Google Hangouts on Air)
14th Marvel Super Heroes 0: Angriff der HYDRA-Agenten
17th Marvel Super Heroes 1: Captain America & das Ding am Crisianischen Empfang (Google Hangouts on Air)
23rd Realms of Cthulhu: Wien 1925 A2 - Im Keller der Pension Hubert (Google Hangouts on Air)
25th Realms of Cthulhu: Wien 1925 B1 - Leichenschmaus und Kartenspiele (Google Hangouts on Air)
28th Call of Cthulhu: Inmitten Uralter Bäume 1 (Jogix; Roll20)
31st DSA5: Der Weiße See 1: Begegnungen (Google Hangouts on Air)

Sept
14th Realms of Cthulhu: Wien 1925 B2 - Im Keller der Pension Hubert (Google Hangouts on Air)
15th Hellfrost 1: Giftanschlag beim Fest (Kali; Roll20)
18th OSB: Die Insel-Expedition 1: Die Unterwasserhöhle (Nat; Kar, Jor)
21nd Realms of Cthulhu: Wien 1925 B3 - Die lebendige Tote (Google Hangouts on Air)
24th OSB: Die Insel-Expedition 2: Durch den Dschungel (Nat; Kar, Jor)
27th DSA5: Der Weiße See 2: Eine fast ereignislose Reise (Google Hangouts on Air)
29th Hellfrost 4: Blut in der Bibliothek (Kali; Roll20)

Oct
4th Finsterland 1: Lynchjustiz in Schwarzenbrück (Pils; Youtube Live)
6th Hellfrost 3 (Flashback): Frostbart, der eisgeborene Schlächter (Kali; Roll20)
10th Fragged Empire: Geisterschiff Karthago 1 (Jogix; Roll20)
13th Hellfrost 4 (Flashback): In der Anari-Festung (Kali; Roll20)
14th DSA5: Späte Post 1 (Fjanz; Youtube Live)

Nov
1st Savage Worlds: Zombie Run 1: Al and Debbie (Kali; Roll20)
3rd Hellfrost 5: Aus dem Gefängnis von Nara (Kali; Roll20)
8th DSA5: Heldenwerk: Ey Mann, wo ist der Kaiser der Diebe (Lorion; Roll20)
10th Hellfrost 6: Gesucht nicht gefunden, Besuch bei einer Lady & Reise zu ihren Schafen (Kali; Roll20)
12th DSA5: Heldenwerk: Kibakadabra (Lorion; Roll20)
14th DSA Classic: Einbruch beim Alchimisten (Lorion; Roll20)
16th Finsterland 2: Der Heiratsantrag (Pils; Youtube Live)
17th Savage Worlds: Zombie Run 2: Molotow-Cocktails, Autos & Centerfolds (Kali; Roll20)
19th DSA5: Kibakadabra 2 (Lorion; Roll20)
22nd DSA5: Der Weiße See 3: Efferdsgebete und ein solcher Schrein (Kite; Youtube Live)
23rd Savage Worlds: Low Life: Das Mysterium von Splata (Jor; Youtube Live)
25th DSA-Erzählregeln 1: Lothak von Purpurfels' Burg (Nick Nack; Youtube Live) 

Dec
6th Savage Worlds: Pirates of the Spanish Main (Kali; Roll20)
7th DSA5: Heldenwerk: Kaiser der Diebe 2
9th DSA-Erzählregeln 2: Das Söldnerlager (Nick Nack; Youtube Live) 
13th DSA5: Heldenwerk: Kaiser der Diebe 3
15th Hellfrost 8: Orm und die Flußpiraten (Kali; Roll20)


My RPG Calendar 2017
My RPG Calendar 2015
My RPG Calendar 2014
My RPG Calendar 2013 
My RPG Calendar 2012
My RPG Calendar 2011
My RPG Calendar 2010
My RPG Calendar 2009
My RPG Calendar 2008

Monday, November 30, 2015

Director Awards: The Game

You can find the basic idea for the game here: RPG board game with shifting GM

Here is the list of cards.

Set up: every players picks a Director. Currently they are just called Two, Three, Four, Five and Six. (Use normal playing cards.)

Now every player picks three random Profession cards, plus two Advantages, two Disadvantages, one Item and one Connection. //Gender card??///Motivation card??//

He places one Profession in each of his three Cast areas: Protagonist, Support and Antagonist. The player puts two of the other cards in each of the three areas, whatever way preferred.

Example: Players gets Scoundrel / Rogue, Gun Nut and Prostitute. Also: Advantages: Tough, Rich, Marksman; Disadvantages: Slow and Phlegmatic. Item: Secret File Connection: Mafia //Stud, Girl, Female//The player goes for: Protagonist: Gun Nut, Tough, Phlegmatic Support: Prostitute, Rich, Secret File Antagonist: Scoundrel, Marksman, Mafia

Next he picks 2 Location cards and plays one in the centre of the table. The 2nd one the player keeps in his hand.
Example: Laundry, Motel. The player puts Motel in the centre of the table.
After every player has set up their cast, each player picks a Relation card. And plays it to one of the players' Cast members on his right. He decides who of his cast is related that way to whom from the other cast. And keeps the card next to his cast member that it relates to.

Example: 2nd players gets Ex Asylum Inmate, Detective, Soldier; Charismatic, Fighter; Short Fused, Brainwashed; Map; Corporation 
The player goes for: Protagonist: Ex Asylum Inmate, Short Fused, Fighter; Support: Soldier, Charismatic, Short Fused; Antagonist: Detective, Map, Corporation; He also got the locations Police Station and Prison, and decides to play Police Station. 
Now both players pick a Relation card: Player one gets _______________ has been a friend to me when others were prejudiced. He decides to play it from his Protagonist to player 2's antagonist (the Scoundrel). Player gets _______________ saved me from certain doom, and I must repay them. and plays it from his Protagonist to player 1's Support (the prostitute).
After this set up phase, the director for the 1st Act is decided randomly, by picking a card with the Number of the director.

The aim of the game is create the most exciting story with the current set up (and hopefully not pissing off any of the players). After every Director directed an act, the game is over and an anonymous voting for the best director and winner takes place.

The director picks specific antagonists and their connections as well as Moves! to attack the Protagonists and Support. He sets scenes at locations and sets the Motivational or Drama Framework that lures the Cast in.

The Director also decides at this point, which Locations (from all the players' played out cards) will be featured in which act/phase (one per each of the three phases) and what Characters and Events are featured there. The Director does not need to note this down or prove it by card. He should be able to change and improvise during the game, if he comes up with a more stringent development. But having a set up before the game really starts gives a good framework as starting point.

The Non Directors of the Act play their characters and get (or spend?) points for invoking their cards.

Protagonists have plot immunity, but can lose cards while support characters can potentially die, as can villains. But the role of a character can shift. Still someone is always gonna be the a protagonist.

Example: A Move! card played by the the Director can have the outcome on Actor failure that the protagonist has to shift role with antagonist or support, or that the support dies.

All three roles can be banned for the rest of the act. For example through injury or imprisonment.

The Director plays all the Support and Antagonists, he can also play his own Protagonist. Support and Protagonist of the same player have a special Bond that gives a bonus on reaction rolls (card picks??) to each other. Antagonists collect bonus points (experience or spotlight points) that make them stronger, by showing up / foreshadowing.

Romance scenes gives bonus points?




Monday, November 23, 2015

Savage Synnibarr: Cloudpuncher's Secret Chamber

After having entered Captain Cloudpuncher's house in the giant's city of Ship's Home, Trush - in giant baby form -, Dita and Douro chat with Cloudpuncher's mother and her niece. The mother asks Dita who was the woman with whom he had the child, but Dita is able not to spill the beans and just giving vague answers. Douro decides to leave the house in the meantime to check the surrounding streets.

Dita releases Cloudpuncher's ghost from her Ghost Lamp. She asks him to float upstairs and retrieve his slave trade journal. But while he at first promises help, he does not return from upstairs - even after 20 minutes. But as soon as he is free he starts mocking her, calling her a stupid b for taking him to the place that he wanted to spend his afterlife and that he knew making her survive as a kid could pay off one day. He tells her that upstairs in his realm, he is nearly invincible. Then he disappears floating through the door.

Dita decides to send more ghosts upstairs after him: three dead soldiers, a creepy girl and a winged unicorn. One of them returned after some time, telling that Cloudpuncher's ghost disappeared behind a secret door upstairs - in a room that is protected from any magic or supernatural interference with magic traps.

In the meantime the young women decided to bring giant baby Trush to bed in the other room downstairs. Cloudpuncher's mother joins her. Dita has asked before, if she could stay one night in the house and is offered a sleeping place in the kitchen.

The two female inhabitants sleep soon and baby Trush sneaks out of the bed he shares with Cloudpuncher's mother and meets Dita in the hallway. They ghosts have told them to take care of a trapdoor on the staircase and that way they are able to overstep the wire activating it.

Upstairs they know to pick the left door and while it is locked, Dita can open it easily with her Amazon's Toolkit. She and Trush enter Cloudpuncher's bedroom. The ghosts told Dita about the secret passage under the panels, but she does not know the password. Trush is able to find a microphone though and  computer system that controls the secret door. With his Computer Domination ability he easily takes full control of the system and opens the wall.

He and Dita are able to enter Cloudpuncher's secret chamber: a room with a desk and many maps as well as a stuffed Winged Giant Grizzly that is five meters tall. The bear is standing on a box that seems to contain Cloudpuncher's secret slave trade journal. On a second glimpse the grizzly actually looks too lifelike - especially in the eyes - to be stuffed. Dita lifts the giant bear with her telekinetic powers and Trush steps towards the box that seems to be glued to the bear's feet. But as soon as Trush touches it, the bear comes to life and shoots laser beams from his eyes at Dita. She gets hit and barely is able to dodge in a way that her shoulder is only superficially burnt. She is still holding the bear with telekinesis and Trush is pushing away the box. She releases a chi shout but the bear is not even registering. She realises that Cloudpuncher's ghost has manifested in it.

Dita comes up with a plan. She tells Trush to leave the room as fast as possible and follows him. As soon as they are out, she lets Trush lock the secret door via the computer system. With all the anti magical barriers in place, Cloudpuncher should be locked in his secret room forever.

Dita and Trush look at the content of the box: there really is the journal in it. The big leather bound notebook contains all slave trade related business transactions written in ink. Dita is able to find her brother: he was sold to a person called Lady Strahd. It seems Cloudpuncher has a bimonthly meeting point with her a mountain range not to far from Ship's Home. She is buying young boys at all these occasions.

Next to the journal there are shackles in the box. Dita is able to feel that those are not ordinary shackles, but some made out of Venderant Nalaberong, the only power being able to withstand gods. These Venderant Nalaberong Shackles of Eternity are able to bind even a god for time neverending.

As the fight with the bear  - especially the chi shout - made some noise, even with closed magic barrier doors, Trush decided to return to his baby role. He steps back on the stairsteps crying. Actually Cloudpuncher's mother really woke up and came to the halllway. Trush pretends to stumble down the stairs and right into her arms. She is relieved and brings him back into her bed.

Tuesday, November 17, 2015

Pen and Paper RPG Actual Play List (English)

This list collects Actual Plays of pen and paper roleplaying games session that actually were entertaining for me to listen to.

The Dark Eye - Im Spinnenwald (Spider Forest)
This game literally takes 15 two hour sessions to take off, but once it it starts following the adventure, it gets fun. I link to that specific session.

Thursday, November 12, 2015

An RPG Board Game: Everyone has a turn as Gamemaster

I have never in my life encountered a board game that was able to simulate the open structure of an RPG. Lately I came up with a new approach that maybe can solve this issue.

One of the problem those games encounter is that they require preparation of a GM not to stay very static. While in an RPG being the GM is the reward in itself, this breaks down in a board game simulation of an RPG.

My approach is to make every player the GM in each session of the game.

My basic idea was: elements are randomly shuffled around before the (sub)game starts and the GM of that section tries to create a story/ an adventure based on this card.

After half an hour his turn is over and the next player, becomes the GM. There are two different ways for it to play out: a completely new story starts, or the new GM continuous the current one.

At the end of the game - after everyone took turns - the winner is the one who gets most votes for his or her adventure. This voting process should be anonymous. And it should be split in to multiple categories. Additionally voting for best "normal" player can take places. Even splitting it up, for best actor, strategist, etc.

A potential title would be: Storyteller Power Hour, although something based on the theme of the cards could also make sense.
"The Oscar goes to" would be a title if you want to make it more mainstream. In this case creating a random title for the story/ movie would also be fun. Another option would be "Director Awards".

Actually you don't even need cards: a set of tables should do the job as well.

Categories for cards or tables could for example be:
Profession
Strength
Weakness
Location
Items

Here you can find a list of attributes for random generation.

Saturday, October 31, 2015

Troika Campaign and Adventure Planning Tool

I found this in my archive. Supposedly it is enough to plan a campaign.
  • Pick three themes
  • A list of three conflicts that might happen in the game.
  • A list of three interesting NPCs that might be encountered.
  • A list of three interesting locations that the PCs might visit.
  • A list of three "tone-setting" events that might occur, to give genre-flavor.
  • A list of three plot-moving revelations that might occur.